Abstract: You want to scale agile, but you don’t know how. You like some methods and frameworks, but they don’t fit in your context. You know the organization needs to change, but there is a strong sense of “change resistance”.
Scaling Agile to work in large and fast-growing organizations is a hot topic. Some coaches and consultants offer methods and frameworks (SAFe, LeSS, Nexus, Holocracy) but others don't believe such models can work. Companies such as Spotify publish their own custom approach, but it appears that people try to copy these examples without thinking, and that doesn’t work either.
To survive as a company, the organization needs to become a shapeshifter: sometimes hierarchical, sometimes networked; sometimes efficient, sometimes effective; sometimes great at execution, and other times great at innovation. You can only achieve this by motivating people to change continuously. To achieve this, we take a closer look at gamification and habit-forming. Because games and habits are the keys to intrinsic motivation and change. And you need those in your company to become a great shapeshifter!
Jurgen Appelo calls himself a creative networker. But sometimes he’s a writer, speaker, trainer, entrepreneur, illustrator, manager, blogger, reader, dreamer, leader, freethinker, or… Dutch guy. Inc.com has called him a Top 50 Leadership Expert and a Top 100 Leadership Speaker. Since 2008, Jurgen writes a popular blog at NOOP.NL, offering ideas on the creative economy, agile management, organizational change, and personal development. He is the author of the book Management 3.0, which describes the role of the manager in agile organizations. And he wrote the little book How to Change the World, which describes a supermodel for change management. His most recent book is called Managing for Happiness, which offers you practical ideas to engage workers, improve work, and delight clients.